; Infyrno
;
$Name:                                 Infyrno X
+Title:                                XSTR("GTM-11 Infyrno X", 3373)
+Description:
XSTR(
"Standard Issue
Area Effect
Fighter Suppression Weapon", 3374)
$end_multi_text
+Tech Title:				   XSTR("GTM-11 Infyrno X", 3375)
+Tech Anim:					   Tech_GTM-11_Infyrno
+Tech Description:
XSTR(
"The GTM-11 Infyrno is an area-effect bomber suppression weapon, often employed to knock out incoming waves of slow-moving bombers. Upon detonation, the Infyrno releases multiple submunitions that contain ultra-high-explosive charges. The Infyrno is detonated remotely by pressing the Secondary weapon trigger a second time. A HUD indicator displays the distance from the warhead to the firing ship. If the pilot triggers the detonation too early, he risks being caught in the Infyrno's extensive blast radius.", 3376)
$end_multi_text
$Model File:							infyrno.pof
$Mass:									25.0
$Velocity:								200.0
$Fire Wait:								5.0
$Damage:								300													;; damage applied when within inner radius
$Blast Force:							600.0
$Inner Radius:							35.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							150.0													;; max radius for attenuated damage 
;;$Shockwave Speed:						70.0													;; velocity of shockwave.  0 for none.
$Shockwave Speed:						0.0													;; velocity of shockwave.  0 for none.
$Armor Factor:							1.5
$Shield Factor:							1.0
$Subsystem Factor:						1.0
$Lifetime:								9.0
$Energy Consumed:						0.0
$Cargo Size:							6.0
$Homing:								NO
;	;; the following indented fields are only required when $Homing is YES
;	+Type:										HEAT													;; Legal: HEAT, ASPECT
;	+Turn Time:									1.0
;	+View Cone:									180.0
$LaunchSnd:                            93
$ImpactSnd:                            101													;; shockwave impact sound
$FlyBySnd:                             -1
$Rearm Rate:									0.1
$Flags:                                ( "player allowed"
													"Spawn Cluster Bomb Baby, 30"              ;; Create 30 "Cluster Baby" children on detonation
													"Bomb"
													"Remote Detonate")								;; Remote Detonate = another fire press detonates
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:						0.25													;; Width of trail nearest missile
	+End Width:							0.75													;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							MissileTrail04										;; Bitmap used to draw trail
$Icon:									iconInfyrno
$Anim:									infyrno
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				10.0
